11.1.07
Artist Statement

The Gallery Phone is a working informational point; it holds details about the exhibition in audio format, including; opening times; directions to the bar; and the bus timetable, and is used in a similar way to a telephone.
The Gallery Phone is identical to the telephones already existing around the space; it is installed on the external wall at the entrance to the gallery, and is strategically placed next to the informational text about the exhibition and underneath an existing CCTV monitor; to give the impression of being part of the working space.
To access the information inside the phone, the viewer can either listen to the automated voice through the handset or read the written instructions next to the phone; both list the informational options and purpose of each button.
Once the handset is lifted from the phone the automated voice starts playing through the earpiece and a monitor directly above the phone turns on and shows the live view from a web camera installed in the gallery space.
When buttons 1 to 9 are pressed the female automated voice is projected into the gallery space through external speakers positioned next to the web camera.
The aim of the piece is to challenge the way we interact with certain spaces; and by combining everyday objects; such as telephones and web cameras, and everyday situations; such as public instructional announcements, that hold associations with communication and control, it will playfully open a physical dialogue between the audience and the gallery space.
Gallery Phone: Installation

This is the telephone being used in the installation. It is identical to other telephones in the Design Centre; the building the gallery space is within.
I took the handset of the telephone apart and installed a mini-speaker in the ear-piece and a mini-microphone in the mouth-piece. Once the handset is lifted off the reciever an automated voice plays through the ear-piece; listing the options of the buttons on the telephone:
Press 1: To speak to the gallery
Press 2: For opening times of the exhibition
Press 3: For more information about the Input/Output exhibition
Press 4: To make a complaint
Press 5: For free merchandising
Press 6: For directions to the bar
Press 7: For the bus timetable
Press 8: To contact the technition of this phone
Press 9: To make an external call
Inside the Telephone

I took the telephone apart and connected the existing circuit board to a keyboard circuit board; so that buttons 1-9 on the phone linked to certain keys on the keyboards circuit board. This keyboard then plugs in to my laptop through the usb port. Using a program called Pure Data, I found a Multiple Sampler Patch, this means that each button is recognised as a 'bang' input; for example, pressing button 1 on the phone connects to letter j on the keyboard, which is translated into a number in pd. I can program exactly what I want the 'bang's' outcome to be, in this case they are all pre-recorded audio: which are then programed to be played through external speakers.
10.1.07
Press Release
Input/Output is a one-day exhibition showcasing exciting new work from the Interactive Art and design MA course at University College Falmouth.
The work of this year’s MA Interactive Art & Design students focuses on the mutual relationship between audience, artwork and artist, and aims to encourage your unique contribution and experience of the work.
Using the simple concept of input/output as a starting point, each piece of work in this exhibition maps a particular type of interactivity. When we understand the nature of inputs and outputs – be they social or technological – we can begin to focus on the varied complexities of human life.
Free Admission
Thursday 18th January 2007
10am – 4pm
Venue: Design Centre, Tremough Campus, Treliever Road, Penryn, Cornwall, TR10 9EZ, 01326 370400
No Parking; Regular buses from Falmouth, Penryn and Truro
The work of this year’s MA Interactive Art & Design students focuses on the mutual relationship between audience, artwork and artist, and aims to encourage your unique contribution and experience of the work.
Using the simple concept of input/output as a starting point, each piece of work in this exhibition maps a particular type of interactivity. When we understand the nature of inputs and outputs – be they social or technological – we can begin to focus on the varied complexities of human life.
Free Admission
Thursday 18th January 2007
10am – 4pm
Venue: Design Centre, Tremough Campus, Treliever Road, Penryn, Cornwall, TR10 9EZ, 01326 370400
No Parking; Regular buses from Falmouth, Penryn and Truro
Andrea Zittel

Andrea Zittel: A-Z Compartment Units: Nov 2001 - Jan 2002
"Inhabiting a derelict warehouse in Birmingham for five weeks, Andrea Zittel created a 'show room' by filling the space with A-Z Compartment Units. These quasi-architectural modules could be stacked next to, and on top of each other in different configurations, and the artist customised them to meet her day-to-day needs. After her departure, the whole installation, bearing traces of recent occupancy, was open to the public."
Radioqualia 2002

Radioqualia: Free Radio Linux 2002
"To celebrate 'open source' radioqualia launched Free Radio Linux, an audio distruption of Linux; a popular open source operating system. radioqualia programmed a 'speech.bot' to recite all 4,141,432 lines of the source code of the kernel, or core, of the linux operating system. The voice was broadcast over the internet in real time, and relayed to a network FM, AM and short wave radio stations around the world."
Rirkrit Tiravanija

Rirkrit Tiravanija: Untitled 2002
Tiravanija has an anthropological approach to art and life; he challenges the role of the gallery space and the audience, and creates mostly functional, interactive spaces within the gallery, which directly involve the audience; such as creating spaces to eat, drink, read and sleep.
Andrea Zapp


Andrea Zapp: Human Avatars 2006
"The architecture and the scenario of Zapp's work appear very playful, but the immediate interactive experience is controversial, once the voyeuristic strategy behind the idyllic backdrop becomes evident - indirectly hinting at rather ambivalent and melancholic side effect of surveillance and visual control as well as an intrinsic part of media and entertainment."
9.1.07
Networked Narrative Environments

Networked Narrative Environments as imaginary spaces of being; edited by Andrea Zapp.
"Via various forms of audio-visual communications, from chat protocols and online theatre to immersive telepresence, artists are using a wide range of technologies to explore the digital network as a narrative space. Human presence is increasingly subject to a constant flow of online contributions, material, and data. How does this reposition our collective understanding of the physical and the virtual, the real and the imaginary? Leading artists, writers and curators examine specific examples of public installations and dramatic spaces that are linked to the internet with the aim to integrate the viewer into the artwork. Key artistic projects and initiatives reflect sophisticated and complex new models of audience participation, real-time experience, and production of content."
Nicolas Bourriaud: Relational Aesthetics

Nicolas Bourriaud: Relational Aesthetics.
"The work may operate like a relational device containing a certain degree of randomness, or a machine provoking and managing individual and group encounters.
Sophie Calle's work, for example, consists largely in describing her meetings with strangers. Whether she is following a passer-by or rummaging through hotel rooms after being employed as a chambemaid, she formalises, after the fact, a biographical experience which leads her to 'collaborate' with the people she meets."
8.1.07
New Media Art

New Media Art: Mark Tribe / Reena Jana: Taschen
"New Media Art is a generic term used to describe art related to, or created with, a technology invented or made widely available since the end of the 20th Century. This book defines New Media art as an international art movement and as a set of artistic practices that make use of emerging technologies to address their cultural, political and aesthetical possibilities. Represented genres include Net art, software art, artist-made video games, locative media projects, interactive narratives and multimedia installations and performances."
Marc Auge: Non-Places

Marc Auge: Non-Places: Introduction to an Anthropology of Supermodernity
"An ever increasing part of our lives is spent in supermarkets, airports and hotels, on motorways or in front of TV's, computers and cash machines. This invasion of the world by what Marc Auge calls 'non-space' result in a profound alteration of awareness: something we perceive, but only in a partial and incoherent manner."